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Haze Weathers 2025-08-06 10:26:28 -06:00
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@icon("character_animation_event.svg")
class_name WBCharacterAnimationEvent
extends WBEvent
## Event that makes a character play a specific animation.
## Character to animate.
@export var character: WBCharacter
## Animation to play.
@export var animation: StringName
## Number of times to let animation loop if the animation loops.
@export var loops: int = 1
func _perform() -> void:
if not character:
push_error("Target character does not exist.")
return
if not character.animations.has_animation(animation):
push_error("The specified animation does not exist in this character.")
return
character.play_custom_animation(animation)
if character.animations.get_animation_loop(animation):
var remaining_loops := loops
while remaining_loops > 0:
await character.sprite.animation_looped
remaining_loops -= 1
else:
await character.sprite.animation_finished
character.end_custom_animation()