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blood-and-mortar/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Blood and Mortar"
config/description="Super Metroidvania Month 25 Entry"
config/version="0.1.0"
run/main_scene="res://test_scene.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="blood-and-mortar"
config/features=PackedStringArray("4.3", "GL Compatibility")
boot_splash/image="res://textures/background/splash.png"
config/icon="res://icon.svg"
[display]
window/size/viewport_width=320
window/size/viewport_height=240
window/stretch/mode="viewport"
window/stretch/scale_mode="integer"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
2d/snap/snap_2d_transforms_to_pixel=true