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blood-and-mortar/objects/weapons/projectiles/pickup.tscn

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[gd_scene load_steps=4 format=3 uid="uid://ccyfbp8cypnyy"]
[ext_resource type="Shader" path="res://assets/shaders/outline.gdshader" id="1_d8t6k"]
[ext_resource type="Script" path="res://objects/weapons/projectiles/pickup.gd" id="2_wyw28"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ocln2"]
resource_local_to_scene = true
shader = ExtResource("1_d8t6k")
shader_parameter/outline_enabled = false
shader_parameter/outline_color = Color(0.358343, 0.568333, 0.699081, 1)
[node name="Pickup" type="RigidBody2D"]
material = SubResource("ShaderMaterial_ocln2")
collision_layer = 8
script = ExtResource("2_wyw28")
[node name="Pickup" type="Area2D" parent="."]
collision_layer = 128
collision_mask = 256
input_pickable = false
monitoring = false