@tool extends Node2D @export var x_length: float = 8.0 @export var y_length: float = 8.0 func _process(delta: float) -> void: if Engine.is_editor_hint() and Engine.get_process_frames() % 10 == 0: queue_redraw() func _draw() -> void: if Engine.is_editor_hint(): draw_line(Vector2.ZERO, Vector2(x_length, 0.0), Color.LIGHT_CORAL) draw_line(Vector2.ZERO, Vector2(0.0, y_length), Color.LIGHT_GREEN)