[gd_scene load_steps=8 format=3 uid="uid://1hsgdbtvb8tt"] [ext_resource type="PackedScene" uid="uid://dfx8h6eplcm6t" path="res://objects/player/player.tscn" id="1_a3fvc"] [ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="1_no0gr"] [ext_resource type="Texture2D" uid="uid://e6ubhnakxe0i" path="res://icon.svg" id="2_8xgwn"] [ext_resource type="PackedScene" uid="uid://dlnu4b8eydxui" path="res://objects/weapons/projectiles/brick.tscn" id="4_7tv2f"] [ext_resource type="Shader" path="res://assets/shaders/outline.gdshader" id="5_732g5"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_yvk4l"] size = Vector2(265, 20) [sub_resource type="ShaderMaterial" id="ShaderMaterial_oufer"] resource_local_to_scene = true shader = ExtResource("5_732g5") shader_parameter/outline_color = Color(0.358343, 0.568333, 0.699081, 1) [node name="TestScene" type="Node2D"] [node name="Background" type="CanvasLayer" parent="."] layer = -50 [node name="ColorRect" type="ColorRect" parent="Background"] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 color = Color(0.121569, 0.0431373, 0.0431373, 1) [node name="Player" parent="." instance=ExtResource("1_a3fvc")] position = Vector2(196, 151) [node name="StaticBody2D" type="StaticBody2D" parent="."] position = Vector2(168, 225) rotation = -0.188756 [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2(2.5, 0) shape = SubResource("RectangleShape2D_yvk4l") [node name="Sprite2D" type="Sprite2D" parent="StaticBody2D"] position = Vector2(3.30127, 0.33395) scale = Vector2(2.07292, 0.161388) texture = ExtResource("2_8xgwn") [node name="CanvasLayer" type="CanvasLayer" parent="."] visible = false [node name="StateChartDebugger" parent="CanvasLayer" instance=ExtResource("1_no0gr")] offset_right = -159.0 initial_node_to_watch = NodePath("../../Player") [node name="Brick" parent="." instance=ExtResource("4_7tv2f")] material = SubResource("ShaderMaterial_oufer") position = Vector2(272, 121) rotation = -1.62322