Basic player controls and aiming
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56695d303e
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114 changed files with 6611 additions and 2 deletions
22
objects/weapons/projectiles/bullet.tscn
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22
objects/weapons/projectiles/bullet.tscn
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[gd_scene load_steps=4 format=3 uid="uid://cntjtrjp4uisn"]
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[ext_resource type="Texture2D" uid="uid://e6ubhnakxe0i" path="res://icon.svg" id="1_lvyed"]
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[ext_resource type="Script" path="res://objects/weapons/projectiles/bullet.gd" id="1_xwbst"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_kf3mx"]
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size = Vector2(4, 4)
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[node name="Bullet" type="Node2D"]
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script = ExtResource("1_xwbst")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(-2.38419e-07, 0)
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scale = Vector2(0.03125, 0.03125)
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texture = ExtResource("1_lvyed")
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("RectangleShape2D_kf3mx")
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[connection signal="body_entered" from="Area2D" to="." method="queue_free" unbinds=1]
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