Basic player controls and aiming
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114 changed files with 6611 additions and 2 deletions
9
objects/weapons/projectiles/bullet.gd
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9
objects/weapons/projectiles/bullet.gd
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extends Node2D
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var speed: float = 500.0
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var direction := Vector2.ZERO
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func _physics_process(delta: float) -> void:
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global_position += direction * speed * delta
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