Basic player controls and aiming
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114 changed files with 6611 additions and 2 deletions
17
objects/interactable.gd
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17
objects/interactable.gd
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@tool
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class_name Interactable
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extends Area2D
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signal interacted(user: Node)
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func _init() -> void:
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collision_layer = 0b0100_0000 # Layer 7 (interactable)
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collision_mask = 0
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input_pickable = false
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monitoring = false
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func interact(user: Node) -> void:
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interacted.emit(user)
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