Basic player controls and aiming
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114 changed files with 6611 additions and 2 deletions
7
addons/godot_state_charts/guard.gd
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7
addons/godot_state_charts/guard.gd
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class_name Guard
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extends Resource
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## Returns true if the guard is satisfied, false otherwise.
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func is_satisfied(context_transition:Transition, context_state:StateChartState) -> bool:
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push_error("Guard.is_satisfied() is not implemented. Did you forget to override it?")
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return false
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