Basic player controls and aiming
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114 changed files with 6611 additions and 2 deletions
49
addons/godot_state_charts/csharp/NodeWrapper.cs
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49
addons/godot_state_charts/csharp/NodeWrapper.cs
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// ReSharper disable once CheckNamespace
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namespace GodotStateCharts
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{
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using Godot;
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/// <summary>
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/// Base class for all wrapper classes. Provides some common functionality. Not to be used directly.
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/// </summary>
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public abstract class NodeWrapper
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{
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/// <summary>
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/// The wrapped node.
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/// </summary>
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protected readonly Node Wrapped;
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protected NodeWrapper(Node wrapped)
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{
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Wrapped = wrapped;
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}
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/// <summary>
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/// Allows to connect to signals on the wrapped node.
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/// </summary>
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/// <param name="signal"></param>
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/// <param name="method"></param>
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/// <param name="flags"></param>
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public Error Connect(StringName signal, Callable method, uint flags = 0u)
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{
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return Wrapped.Connect(signal, method, flags);
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}
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/// <summary>
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/// Allows to call methods on the wrapped node deferred.
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/// </summary>
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public Variant CallDeferred(string method, params Variant[] args)
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{
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return Wrapped.CallDeferred(method, args);
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}
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/// <summary>
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/// Allows to call methods on the wrapped node.
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/// </summary>
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public Variant Call(string method, params Variant[] args)
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{
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return Wrapped.Call(method, args);
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}
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}
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}
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