Basic player controls and aiming

This commit is contained in:
Haze Weathers 2024-08-21 21:02:35 -04:00
parent 56695d303e
commit f5999da412
114 changed files with 6611 additions and 2 deletions

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@tool
@icon("any_of_guard.svg")
## A composite guard, that is satisfied if any of the guards are satisfied.
class_name AnyOfGuard
extends Guard
## The guards of which at least one must be satisfied. If empty, this guard is not satisfied.
@export var guards: Array[Guard] = []
func is_satisfied(context_transition:Transition, context_state:StateChartState) -> bool:
for guard in guards:
if guard.is_satisfied(context_transition, context_state):
return true
return false