Basic player controls and aiming
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addons/godot_state_charts/all_of_guard.gd
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15
addons/godot_state_charts/all_of_guard.gd
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@tool
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@icon("all_of_guard.svg")
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## A composite guard that is satisfied when all of its guards are satisfied.
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class_name AllOfGuard
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extends Guard
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## The guards that need to be satisified. When empty, returns true.
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@export var guards:Array[Guard] = []
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func is_satisfied(context_transition:Transition, context_state:StateChartState) -> bool:
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for guard in guards:
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if not guard.is_satisfied(context_transition, context_state):
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return false
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return true
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