Basic player controls and aiming

This commit is contained in:
Haze Weathers 2024-08-21 21:02:35 -04:00
parent 56695d303e
commit f5999da412
114 changed files with 6611 additions and 2 deletions

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@tool
@icon("all_of_guard.svg")
## A composite guard that is satisfied when all of its guards are satisfied.
class_name AllOfGuard
extends Guard
## The guards that need to be satisified. When empty, returns true.
@export var guards:Array[Guard] = []
func is_satisfied(context_transition:Transition, context_state:StateChartState) -> bool:
for guard in guards:
if not guard.is_satisfied(context_transition, context_state):
return false
return true