start of tossing system

This commit is contained in:
Haze Weathers 2024-09-22 14:17:54 -04:00
parent f5999da412
commit dc2a1a78f3
12 changed files with 193 additions and 38 deletions

View file

@ -1,12 +1,19 @@
[gd_scene load_steps=5 format=3 uid="uid://1hsgdbtvb8tt"]
[gd_scene load_steps=8 format=3 uid="uid://1hsgdbtvb8tt"]
[ext_resource type="PackedScene" uid="uid://dfx8h6eplcm6t" path="res://objects/player/player.tscn" id="1_a3fvc"]
[ext_resource type="PackedScene" uid="uid://bcwkugn6v3oy7" path="res://addons/godot_state_charts/utilities/state_chart_debugger.tscn" id="1_no0gr"]
[ext_resource type="Texture2D" uid="uid://e6ubhnakxe0i" path="res://icon.svg" id="2_8xgwn"]
[ext_resource type="PackedScene" uid="uid://dlnu4b8eydxui" path="res://objects/weapons/projectiles/brick.tscn" id="4_7tv2f"]
[ext_resource type="Shader" path="res://assets/shaders/outline.gdshader" id="5_732g5"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yvk4l"]
size = Vector2(265, 20)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_oufer"]
resource_local_to_scene = true
shader = ExtResource("5_732g5")
shader_parameter/outline_color = Color(0.358343, 0.568333, 0.699081, 1)
[node name="TestScene" type="Node2D"]
[node name="Background" type="CanvasLayer" parent="."]
@ -25,6 +32,7 @@ position = Vector2(196, 151)
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(168, 225)
rotation = -0.188756
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
position = Vector2(2.5, 0)
@ -41,3 +49,8 @@ visible = false
[node name="StateChartDebugger" parent="CanvasLayer" instance=ExtResource("1_no0gr")]
offset_right = -159.0
initial_node_to_watch = NodePath("../../Player")
[node name="Brick" parent="." instance=ExtResource("4_7tv2f")]
material = SubResource("ShaderMaterial_oufer")
position = Vector2(272, 121)
rotation = -1.62322