start of tossing system

This commit is contained in:
Haze Weathers 2024-09-22 14:17:54 -04:00
parent f5999da412
commit dc2a1a78f3
12 changed files with 193 additions and 38 deletions

View file

@ -0,0 +1,17 @@
shader_type canvas_item;
uniform bool outline_enabled = false;
uniform vec3 outline_color : source_color = vec3(1.0);
void fragment() {
COLOR = texture(TEXTURE, UV);
if (outline_enabled) {
float border = texture(TEXTURE, UV + vec2(TEXTURE_PIXEL_SIZE.x, 0.0)).a;
border += texture(TEXTURE, UV - vec2(TEXTURE_PIXEL_SIZE.x, 0.0)).a;
border += texture(TEXTURE, UV + vec2(0.0, TEXTURE_PIXEL_SIZE.y)).a;
border += texture(TEXTURE, UV - vec2(0.0, TEXTURE_PIXEL_SIZE.y)).a;
float final = step(sign(border), sign(COLOR.a));
COLOR = vec4(vec3(mix(outline_color, COLOR.rgb, final)), step(final, COLOR.a));
}
}