Initial project setup.
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project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Blood and Mortar"
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config/description="Super Metroidvania Month 25 Entry"
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config/version="0.1.0"
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run/main_scene="res://test_scene.tscn"
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config/use_custom_user_dir=true
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config/custom_user_dir_name="blood-and-mortar"
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config/features=PackedStringArray("4.3", "GL Compatibility")
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boot_splash/image="res://textures/background/splash.png"
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=320
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window/size/viewport_height=240
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window/stretch/mode="viewport"
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window/stretch/scale_mode="integer"
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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2d/snap/snap_2d_transforms_to_pixel=true
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